Seven Truths Exercise

Recently, I played a game with a team I was training which I called “Seven Truths of Test Automation”.

I got each “truth” and wrote it on an index card and put it in a (blank) envelope. I got to the training room early and hid them around the room, not very well, so that they were quite easy to find.

We did some other stuff first, and people were looking at all these little envelopes sticking out from behind whiteboards and under cushions, wondering what was going to happen.

Then I told them that we were going to play a game. I told them that there are seven truths of test automation, and they were about to discover them. I split them into 6 small groups. I then told them they would each go out and discover a truth. When they found it, they had to ask themselves the following questions:

  • Do we agree with this?
  • What are the implications of acting on this truth?
  • What are we going to do now?

I wrote those questions on a flip-chart. We then played the game out as a group on a single truth to make sure everyone got it. I made sure that we had a full and frank discussion about whether we agreed with the truth or not. We thought through the implications (good and bad) and listed them out. We then talked about some concrete steps we could take. When they offered vague intents “We’ll start getting better at reducing duplication” I urged them to say exactly what they were going to do next week to get better at reducing duplication.

Then they split off and each did their own. They wrote up a poster and we did a gallery at the end of the session where they had a chance to share their learning with the group.

It worked really well, generated great energy and used up a good couple of hours.

For the record, I think the truths I used with this group were:

  • test automation is software development (this is the one I picked to do with the whole group)*
  • duplication destroys maintainability*
  • incidental details destroy maintainability*
  • know when it’s OK to cheat
  • some things just aren’t worth testing
  • work with developers to make their systems testable
  • don’t test other people’s code

It felt a bit egotistical handing them down My Seven Truths, so I made the point that they were just my truths, and they would discover their own as they learned to become better testers. You could obviously vary the truths depending on what you think the that group needs to hear / discuss, and those truths could be about anything, not just test automation.

Agile / Lean Software Development

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XP Day 2008: Debugging Pair Programming

At XP Day 2008 I proposed an open-space session on pair programming. Specifically, I wanted to explore the reasons why programmers might not want to pair, or find it such an unpleasant experience that they’re put off doing it again.

Judging by the great number of people who turned up and stayed for the session, it’s clear I’m not the only one who is struggling with these issues, adding more weight to my suspicion that pair programming is the hardest of all the XP practices to master.

I worked with Laura Plonka to devise and run the session. Laura is researching her PhD thesis on pair programming, using video footage to analyse pair programming sessions, then running a retrospective where the pair get to debrief and share their experiences of the session.

Despite the huge contribution from everyone present, at the end of the hour, I felt as though we had only started to scratch the surface of the problems we’d identified. It seems as though too many teams, even at organisations who are ostensibly keen to embrace ‘agile values’, suffer from some toxic cocktail on this menu of dysfunction:

  • an agile-zealous leadership which forces people into unwilling or poorly-chosen pairs
  • a culture that, at some level, values heroics over craftsmanship, such that programmers may feel a subtle or unconscious reluctance to chose to pair on a task unless it looks utterly daunting, and there could be no shame in being seen to ‘ask for help’.
  • a team that disagrees on the types of tasks that should be done as a pair
  • team members who are far enough along the autistic spectrum (as Joseph Pelrine and Ben Fuchs pointed out, we have a higher proportion of these than many other professions) that they find the level of inter-personal communication required for pairing difficult or impossible.
  • ‘Experts’ on the team who feel that pairing with less experienced members of the team will slow them down too much
  • ‘Newbies’ on the team who are afraid to ask for help, or feel the work they’re doing is too mundane to need to be done in a pair

There were masses more issues brought up – these are just the main few that I can remember now. Hopefully more people will write up their sections on the session’s page on the XP Day wiki, or maybe comment on this blog post.

I spent the latter half of the session in a small group discussion the influence management can have on the adoption and enjoyment of pair programming. Paul Field and I enumerated the benefits that teams who embrace pair programming and create a culture where it works, can enjoy:

  • Better system knowledge across the team (higher truck number)
  • Skills transfer between team members (free training)
  • Team bonding
  • More defects found & found earlier
  • Better solutions/designs
  • More fun (better staff retention & morale)
  • Better focus (less time wasted in email / facebook)

It’s worth holding onto this list, and thinking about it when experimenting with pair programming within your team. Not all these benefits will be immediately apparent, so it’s worth being patient and trying to figure out ways to measure them to give you feedback as to the success of your experiment.

Another great idea I heard for teams that want to try pairing but are unsure as to which tasks are appropriate: try doing every task in a pair for at least five minutes. If, after that time you both agree that it’s a waste of time to do it as a pair, you can split up.

I still feel like there’s huge amount of work to be done to collect and disseminate the patterns and anti-patterns around pair programming, but I’m glad to have at least stirred up the pot a little. Thanks to everyone who turned up and contributed so much, and thanks especially to Joseph and Ben for organising a follow-up session later in the day where we had the opportunity to drill down into those psychological barriers a little bit more. Great stuff.

Agile / Lean Software Development

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